Classic noise-based terrain generation rendered to canvas as an additive point cloud. I'm considering a webgl renderer for it as well for a more "conventional" terrain patch look for a drop-in procedural or texture backed terrain system for html5 projects. Let me know if you'd be interested!
Controls:
Arrows: rotate view
R: regenerate all
E: erode
T: regenerate terrain
F: regenerate colour map
Uses J Wagner's simplex-noise.js and a liberal sprinkling of fairy dust. Heavily inspired by the lovely terrain-related work of Loren Schmidt and Titouan Millet.
Also available on itch.io
2017 Max Cahill @1bardesign