Early Days
I'd always dreamed of making videogames. It always seemed like magic, that little worlds and toys could fit inside a little machine with a screen on it.
My father introduced me to programming when I was young with the Visual Basic scripting in MS PowerPoint (don't judge). At the time, I couldn't really get any deeper into it than making programs that avoided your mouse or a little rectangle that moved around... Nevertheless, it sparked my imagination and gave me a look "behind the curtain".
There's a strange nostalgia in this screenshot for me. It's from a version of VB I never touched, but there's enough overlapping dialogues and inspectors to ring a bell of familiarity.
In school I talked endlessly with friends about games we were "going to make". These were the standard "dream games" - overambitious nightmare designs without any concession to technical limitations or team size or (lack of) budget.
Who'd have guessed flash would be the answer?
Some time in 2009 I got interested in actually doing something about making games. I tinkered with the excellent Love framework and participated in my first Ludum Dare, and then discovered Flixel.